A week has passed since the presentation of the GeForce RTX 40, the new generation of NVIDIA graphics cards q, of which we have since told you in detail about this evolutionary leap, as well as the particularities of AD102, the GPU responsible of that performance beast called GeForce RTX 4090. A lot of interesting information that, however, still needs more data that goes beyond specifications, so that we can fully assess what this evolutionary leap means in what is referred to to performance.
As you know, if you read us regularly, something we talk about on a regular basis is how the hardware acts, on many occasions, as a brake on what the software could do. The clearest example of this can be found, without a doubt, in games designed to be compatible not only with the current generation of consoles, but also with the previous one. And we also find the counterpoint in titles like: Cyberpunk 2077 and Microsoft Flight Simulator, which instead of settling for average performance like the vast majority, decide to demand more, forcing the hardware industry to continue evolving.
What is not so common, and is something to celebrate, is when the reverse occurs, that is,when the hardware is so powerful that it is the software that has to scale to take full advantage of it. That is exactly the case that we have known today, and that is that the new version of the GeForce Game Ready drivers that is already available to users, already has support for Overwatch 2, the Blizzard title that will arrive on October 4.
And it is that, in its original design, Overwatch 2 had a limitation of 360 frames per second, an adequate limit for the current park of current graphics cards, but which becomes insufficient when facing the new GeForce RTX 40. And, according to NVIDIA, its new generation is capable of exceeding 360 frames per second at a resolution 2,560 x 1,440 points with Epic graphics settings. So, in response, Blizzard has increased Overwatch 2’s frames per second limit to bring it up to 600 FPS, so that it is able to take advantage of the potential of the RTX 40.
Generation jumps in graphics cards always represent a significant jump, but what NVIDIA did with RTX 40 vs. RTX 30 doesn’t seem to be unparalleled in previous generational jumps, not even in the last two (GTX to RTX 20 and RTX 20 to RTX 30). We will still have to wait to see how far this generation is capable of going, and if the developers are capable of designing titles that maximize their performance, but for now the prospects are very, very promising.