A Plague Tale Requiem will have DLSS and ray tracing, new video with real game scenes

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a plague tale requiem 1000x600.jpg
a plague tale requiem 1000x600.jpg

NVIDIA, Asobo Studio and Focus Entertainment have confirmed that A Plague Tale Requiem, the second installment of one of the revelation titles of 2019, will make a significant technical leap thanks to the incorporation of ray tracing and DLSS.

As our regular readers will know, ray tracing allows for highly realistic lighting, shadow, caustic, and reflection effects, while DLSS uses artificial intelligence to reconstruct the image and rescale from a lower to a higher resolution, thereby improving performance without noticeable loss of sharpness.

Today, starting at 6:00 p.m., there will be live new content of A Plague Tale Requiem with real game scenes, which means that it means that we will be able to see live what this new title looks like. You can follow it through the video that you will find at the end of this article.

Possible requirements and release date of A Plague Tale Requiem

The requirements have not yet transpired, but seeing the leap it has made at a technical level compared to the original, it is clear that it will be more demanding than that. All in all, starting with a quad-core, eight-thread CPU with a high IPC, 16GB of RAM, and a GeForce RTX 2060 or GeForce RTX 3050 we should be able to play it without problems, and with ray tracing and DLSS active.

The release date of A Plague Tale Requiem is scheduled for this year, and will come to PC, Xbox Series XS and PS5. Indeed, it will be exclusive to the new generation, a detail that is also important to better contextualize that leap that it will represent at a technical level. We can now add it to the wish list via Steam. Update: we already know that it will arrive on October 18.

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Brian Adam
Professional Blogger, V logger, traveler and explorer of new horizons.