Unreal Engine 5.2 Released with Native Support for Apple M1 and M2 Chips

Unreal Engine 5.2 Released with Native Support for Apple M1 and M2 Chips
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Epic Games has just released an important update for Unreal Engine, its graphics engine that is used in the creation of various projects such as games and even movies. Unreal Engine 5.2 arrives with native support for Apple M1 and M2 chips, understand now what changes with this new feature.

Until now, computers with Apple Silicon M1 and M2 chips used a code converter called Rosetta to use the Unreal Engine, as only a version dedicated to Intel processors was available for macOS.

With this, part of the machine’s performance was directed to this conversion, but now Unreal Engine 5.2 will be able to use all the power of these processors to create projects, since Rosetta is no longer necessary, since all the program code is compatible with Apple’s ARM chips.

Unreal Engine 5.2 on macOS. Image: Epic Games/Unreal Engine

The delay in making a native version available for macOS can be explained by the legal fight with Apple, as Epic Games claims that the iPhone creator charges excessive fees of 30% on purchases in the App Store, in addition to forcing developers to use their payment systems.

Other new features of Unreal Engine 5.2 include the new Procedural Content Generation (PCG) framework that fills scenes with selected elements to streamline content creation, Substrate to control the appearance of elements in real time and new tools for producing virtual content.

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