O Resident Evil 4 remake is making a big splash among the gaming community. However, the port of the game to desktops was criticized for presenting image quality and ray tracing problems during gameplay.
As an analysis video by the folks at Digital Foundry pointed out, Capcom’s work on the platform is far from perfect. While the new Resident Evil 4 is a good looking game overall, the PC version has some graphical issues.
According to Digital Foundry, anti-aliasing was not well implemented in the game and Capcom appears to have applied a bad sharpening filter to the game. This leads to lots of jagged, shiny edges, as well as somewhat unsightly looking grass and foliage.
RE4 supports FSR 1 and 2, but the results are still not good. Mods that add DLSS to the game (Capcom does not natively support NVIDIA’s upscaling technology) provide a better result than the officially implemented FSR.
See the analysis of Digital Foundry below:
Another issue with PC Resident Evil 4 is stuttering, which seems to be linked to VRAM usage with 8GB and 10GB graphics cards struggling. By turning off Ray Tracing, the problem tends to be minimized, as the quality of reflections is not as high.
The reflexes aren’t good either. Also, it is recommended that the player turn off the effects of hair strands. Overall, Resident Evil 4 is still very playable on PC, but it looks like Capcom could have handled the port a little more carefully.
Resident Evil 4: Remake is available now for PC, Xbox Series X/S, PS4 and PS5.